Motion capture technology has made translating the physics of motion into the digital environment much easier. Rather than painstakingly animating often complex, subtle movements in people and objects, engineers have now devised much more efficient methods of tracking motion. These have been enormously beneficial across several industries, and have revolutionized the way motion is tracked for digital media. Organic Motion motion capture software can be used to add additional realism. But what are the practical circumstances where this type of software is most used?
One of the highest profile applications of motion capture lies in animation and special effects. The global film industry has latched on to motion capture technology for a variety of purposes. The character Gollum in The Lord of the Rings films, for example, was performed by an actor using motion capture technology. The movements of actor Andy Serkis were tracked using the latest in motion capture technology. This allows for more realistic CGI, helping make the character more believable in film. This type of application allows for a hybrid between computer animated and realistic motion that provides more convincing movements to enhance the character.
It is not just the film industry that sees motion capture software come to life. Video games are a burgeoning sector of the entertainments industry, and a form of media that is becoming an increasingly big business. The constant pursuit of realism and improved graphics has made motion capture technologies a no-brainer for companies operating in this space. Games already require substantial amounts of animation and graphic visualizations. But by using motion capture to replicate the movement and interactions of characters and objects within the game, developers can save on the time they spend getting the game developed and up and running.
The construction industry too benefits from motion capture. Architectural visualizations are used in real estate development to model buildings and construction projects. Motion capture can be used here for creating demonstrations which enable 360-degree visualizations, so that these demonstrations can be put together more effectively. This helps construction firms sell projects, while enabling architects to more effectively demonstrate their ideas in a workable, real-world simulation. Architectural visualizations in 3D are becoming increasingly prominent in this sector. The role for motion capture, both for providing realistic access around a 3D model, in addition to the animation of people within these visualizations, will continue to increase.
The health and fitness industries are also finding motion capture particularly useful. Sports science, for example, is one area where motion capture is being used to enhance physical performance and allow for greater analysis of movement. Golf instructors are now increasingly using motion capture technologies to assess the swing and movement of their clients. By recording and comparing successful swings to the average, the instructor can identify areas for improvement in the motion of the swing that will lead to better results. This is being used by both professionals and amateurs to improve their performance. For the first time, this technology allows the golfer to retrospectively analyze subtle areas of performance. This is being replicated across other sports to provide similar advantages to those striving for a significant improvement.
Beyond the world of fitness, there are also medical applications for this type of software. Physiotherapy patients, or those with sporting injuries, can benefit from motion capture technology in highlighting problems with their movement. Meanwhile, practitioners and researchers alike have the ability to study different movements through this type of technology. This is proving useful on the academic side too, providing greater scientific insights into movement and motion in humans.
Motion capture software has made the lives of professionals across industry much easier. By tracking and capturing the fluidity of real life motions, the analysis and transcription of these actions can be more effective. With no need for manual animation, which can be an incredibly time-consuming and costly process, motion capture systems are helping add more realism to the interpretation of movement at a fraction of the cost.
The technologies have improved from basic one or two angle camera systems to much more advanced kits. As a result, the functionality, ease of use, and price accessibility of these packages is coming more into line with the expectations of customers. Across business sectors, it is now becoming increasingly feasible for companies to make the investment in motion capture technologies. For many, it may even be a device that saves money in the long-term, thanks to the inefficiencies this technology can iron out.